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One Hundred Ghost Stories in a Haunted House (Shinpan uki-e bakemono yashiki hyaku monogatari no zu)

Hyakumonogatari Kaidankai

In its own language: 百物語怪談会

from Japanese hyaku meaning one hundred, monogatari meaning tale, and kaidankai meaning ghost story gathering

An Edo period Japanese parlour game where ghost stories extinguish candles one by one

Historical

Photo: Katsushika Hokusai, Public domain, via Wikimedia Commons

Hyakumonogatari Kaidankai is a traditional Japanese parlour game played during the Edo period. Participants tell supernatural tales while snuffing out candles, a practice believed to summon spirits if completed fully.

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  • Players extinguish one candle per ghost story told
  • Stopping at ninety-nine prevents summoning spirits
  • Originated among samurai as a test of courage
  • Popularized kaidan literature in the Edo period
  • Influenced modern Japanese horror films and anime

What it is

Hyakumonogatari Kaidankai is a Japanese parlour game from the Edo period that combines storytelling with ritual elements. Players gather in a darkened room to share supernatural tales. As each story concludes, a candle or lamp is extinguished. The game serves as both entertainment and a test of courage. It is deeply rooted in Japanese folklore and Buddhist-inspired beliefs about the spirit world. The practice was popular among samurai and later spread to common citizens. It represents a unique blend of social gathering and spiritual risk.

Where it comes from

The exact origins of the game are unknown. It is believed to have started within the samurai class as a method to test bravery. A 1660 nursery tale by Ogita Ansei describes young samurai playing a version of the game. In this story, a giant hand appears after the final tale, only to be revealed as a spider shadow. The game gained popularity across social classes, moving from aristocratic warriors to peasants and town dwellers. It flourished alongside new printing technologies that allowed for the mass publication of ghost story collections.

How it is done

Players sit in a circle around one hundred lit candles. After each ghost story, a participant extinguishes one candle. The room grows darker as the night progresses. A more complex variation uses three connected rooms. Storytellers pass through an empty middle room to snuff out a candle in a separate chamber, often looking into a mirror before returning. This setup creates suspense and isolation. The game is typically played in summer, partly because the fear-induced shivers provide cooling relief from the heat. Many groups stop at ninety-nine tales to avoid completing the ritual.

Tools and materials

The primary tools are one hundred candles or andon lamps. In some variations, a small mirror is placed on a table in the candle room. These objects serve both practical and symbolic purposes. The fading light represents the thinning veil between the living and the dead. The mirror may reflect the presence of spirits or the fear of the participants. Books of ghost stories were also used, as players often brought anthologies of kaidan to recite when they ran out of personal tales.

Hyakumonogatari Kaidankai, drawn and placed

Emblem black and white, with the flame shape. Drawn from this page, not a photograph.
  1. Living
  2. Revived
  3. Fading
  4. Historical
  5. Legendary
  6. Performed
Standing: Historical Documented in the past; no continuous living tradition today. This says whether people still do it, not whether it works.
A flame: fire as it is used in rites of cleansing, offering and passage, from household hearths to great festivals.
Lineage
Edo period Japanese folk tradition
Timing
summer nights
Where it sits The tradition it belongs to, and when it is done.

What it is for

The game is primarily a test of courage and a form of entertainment. However, it is also considered a ritual method for summoning spirits. Practitioners believe that completing all one hundred tales invites supernatural beings into the room. To prevent this, many groups leave the final candle lit. The intent is not necessarily to harm others but to experience the thrill of the unknown. It also serves as a communal way to share cultural folklore and legends. The stories often involve karma and ghostly vengeance, reflecting Buddhist influences.

Who does it

Originally played by samurai, the game was adopted by various social classes. Both men and women participated in these gatherings. The storytellers were expected to be brave and engaging. Common people would scour the countryside for authentic tales to share. The role of the practitioner involves maintaining the atmosphere of tension and fear. There is no formal training required, but skill in storytelling enhances the experience. The game fosters a sense of community among participants who face the darkness together.

Peoples and places

The game is distinctly Japanese, originating in Japan during the Edo period. It reflects Japanese cultural values regarding courage, respect for ancestors, and belief in spirits. Similar practices exist in other cultures, but Hyakumonogatari Kaidankai is specific to Japan. The tales shared often draw from local folklore and Buddhist concepts. The game influenced Japanese literature and art, leading to the publication of many kaidan collections. Its legacy continues in modern Japanese horror media and urban legends.

At a glance: who, where and when

What people believe

The core belief is that telling one hundred ghost stories summons spirits. The darkness created by extinguishing candles is seen as an invitation for the supernatural. Completing the full cycle is considered dangerous. This superstition leads many to stop at ninety-nine tales. The game is also linked to Obon, a festival honoring the dead, which occurs in summer. The coldness associated with fear is valued in hot weather. These beliefs intertwine folk religion with Buddhist ideas about karma and the afterlife.

When it is done

The game is traditionally played during summer. This season aligns with Obon, a time when spirits are believed to return. The heat of summer makes the chilling effect of fear desirable. Gatherings occur at night, in darkness. The timing enhances the spooky atmosphere. While historically tied to specific seasons, modern adaptations may occur at any time. The connection to summer remains a key feature of the traditional practice.

Days linked to Hyakumonogatari Kaidankai

Questions people ask about Hyakumonogatari Kaidankai

What is Hyakumonogatari Kaidankai?

It is a Japanese parlour game from the Edo period where participants tell ghost stories while extinguishing candles one by one. It originated as a test of courage for samurai and later became popular among all social classes.

Why do players stop at ninety-nine candles?

Believers hold that completing all one hundred tales summons spirits into the room. Stopping at ninety-nine leaves the final candle lit, symbolically preventing the arrival of supernatural beings.

When is the game traditionally played?

It is played in summer, particularly around Obon. The heat makes the chilling sensation of fear desirable, and the festival honors the dead, aligning with the game's theme.

How does the game affect Japanese culture?

It spurred the publication of kaidan books and influenced modern horror media. Many Japanese films, anime, and urban legends draw inspiration from this tradition of storytelling and supernatural belief.

Good reading and sources

Where this page comes from

The facts on this page come from the Wikipedia article "Hyakumonogatari Kaidankai", written by its contributors and used under the CC BY-SA 4.0 licence, and from its Wikidata record (CC0). EveryJaadu rewrote the text in its own words, with AI assistance, and compares every page with the article to make sure no passage is copied. It may be reused under the same CC BY-SA 4.0 licence with a link back.

It may contain mistakes. Names and customs differ from one community to the next, and some knowledge is closed to outsiders and left out here. This page describes belief and practice. It does not say that any of it works, it is not a how-to, and it is not medical advice. If something is wrong, tell us. Last refreshed 2026-10-05.

Photo credits on this page

The small pictures above come from Wikimedia Commons under free licences. Some are cropped to fit.

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